Apr 09, 2009, 03:16 PM // 15:16
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#1
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Ascalonian Squire
Join Date: Jan 2008
Location: australia
Profession: Rt/
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Original rits
Hi can someone plz tell me what the big nerf to rit spirits was because I can seem to fin any info on this.
Also I’m interested to know what rits where like at the start of GW so if someone knows a site that shows the original skills can u please share it with me.
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Apr 09, 2009, 03:32 PM // 15:32
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#3
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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To view older skill descriptions, you can also go to http://guildwars.wikia.com/wiki/Cate...ills_(Factions), click on a skill like shelter and click on the history link on the top, right part of the page. This will list every change to the skill description page. They might not all be a change to the skill itself but should give you a good idea.
Example: http://guildwars.wikia.com/index.php...er&oldid=70701 (Shelter's orig. description)
http://guildwars.wikia.com/wiki/Shelter (and it's current description).
Also, the big nerf was to lowering spirit's max health and increasing the health sacrifice on most spirits, especially the defensive ones that were part of the Ritual Lord build from early factions.
http://pvx.wikia.com/wiki/Build:Rt/any_Ritual_Lord
Just to add, originally ritualists ran alongside monks as secondary healers and protters with the Ritual Lord build that I posted above. Months later, they nerfed the Rit Lord build and spirits in general. Since then, we've moved on to being hybrid, secondary healers and primary buffers (splinter, ARage, etc).
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Apr 09, 2009, 05:55 PM // 17:55
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#4
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Krytan Explorer
Join Date: May 2006
Profession: Rt/N
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Quote:
Originally Posted by Nightow
Just to add, originally ritualists ran alongside monks as secondary healers and protters with the Ritual Lord build that I posted above. Months later, they nerfed the Rit Lord build and spirits in general. Since then, we've moved on to being hybrid, secondary healers and primary buffers (splinter, ARage, etc).
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What are you talking about? Rits were, and always will be, Minion Bombers. XDDD
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Apr 09, 2009, 07:07 PM // 19:07
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#5
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by Bargamer
What are you talking about? Rits were, and always will be, Minion Bombers. XDDD
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LOLOLOL
Seriously? The only time I played my rit as a MM was when he first started, up to the point where he hit the Canthan mainland.
If I wanted a MM, I'd leave that to a hero. If by some miracle we had a full party of human players and desperately needed a MM, then I might consider it but otherwise, heroes just do it better.
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Apr 10, 2009, 01:55 AM // 01:55
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#6
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Ascalonian Squire
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Notethat you also used to be able to have multiple spirits of the same name...
The arenas were a ridiculous place.
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Apr 10, 2009, 04:43 AM // 04:43
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#7
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Bargamer
What are you talking about? Rits were, and always will be, Minion Bombers. XDDD
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Heroes do it better.
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Apr 10, 2009, 05:21 AM // 05:21
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#8
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Krytan Explorer
Join Date: May 2006
Profession: Rt/N
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Quote:
Originally Posted by Bargamer
What are you talking about? Rits were, and always will be, Minion Bombers. XDDD
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I was being sarcastic, you guys. Sheesh...
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Apr 10, 2009, 08:15 PM // 20:15
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#9
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Zahr Dalsk
Heroes do it better.
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In terms of MMs in general, heroes almost always do it better.
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Apr 11, 2009, 10:35 AM // 10:35
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#10
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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Quote:
Originally Posted by yommi
Notethat you also used to be able to have multiple spirits of the same name...
The arenas were a ridiculous place.
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I didn't know that. Doesn't sound so bad
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Apr 11, 2009, 01:37 PM // 13:37
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#11
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by yommi
Notethat you also used to be able to have multiple spirits of the same name...
The arenas were a ridiculous place.
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Did their effects stack at all? (I would guess not.)
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Apr 11, 2009, 03:53 PM // 15:53
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#12
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by MasterSasori
In terms of MMs in general, heroes almost always do it better.
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This is true, but with minion bombers in particular a hero has a larger advantage, compared to simply minion masters.
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Apr 11, 2009, 06:55 PM // 18:55
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#13
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Krytan Explorer
Join Date: May 2006
Profession: Rt/N
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Well sheesh, if Heroes always do it better, all the time, why don't we replace all the players with AI, and watch them play the game for us for hours on end?
Oh right, those are called action movies. And well, there hasn't been a good one in a while. Guess I'll go back to playing MY game the way I want to, HAHA.
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Apr 11, 2009, 07:48 PM // 19:48
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#14
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Bargamer
Well sheesh, if Heroes always do it better
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Nice assumption, bro, but unless minion bombing is the only thing you ever play, then it's by no means "always."
The reason they do better at minion bombing is that they don't need to target minions via mouse and they always know which ones have which enchantments on.
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Apr 11, 2009, 08:02 PM // 20:02
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#15
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Original rits focused around [ritual lord], which was nerfed into the shitter.
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Apr 11, 2009, 08:38 PM // 20:38
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#16
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by Snow Bunny
Original rits focused around [ritual lord], which was nerfed into the shitter.
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The skill it self is fine, they just need to bring back the rest of the build to how it was before the nerf.
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Apr 15, 2009, 01:27 AM // 01:27
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#17
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Nightow
The skill it self is fine, they just need to bring back the rest of the build to how it was before the nerf.
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Shelter, primarily. Union wasn't nerfed too much, and the change to Displacement is a kind of double-edged sword (less powerful while it's up, but it stays up for longer...) but Shelter is pretty much useless nowadays.
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Apr 15, 2009, 01:40 AM // 01:40
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#18
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Frost Gate Guardian
Join Date: Apr 2007
Profession: Rt/
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Quote:
Originally Posted by draxynnic
Shelter, primarily. Union wasn't nerfed too much, and the change to Displacement is a kind of double-edged sword (less powerful while it's up, but it stays up for longer...) but Shelter is pretty much useless nowadays.
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its so funny trying to put up shelter or union in HM.
they are seriously dead in 2 seconds
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Apr 15, 2009, 05:23 PM // 17:23
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#19
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Bargamer
Well sheesh, if Heroes always do it better, all the time, why don't we replace all the players with AI, and watch them play the game for us for hours on end?
Oh right, those are called action movies. And well, there hasn't been a good one in a while. Guess I'll go back to playing MY game the way I want to, HAHA.
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If you like going MM, then by all means go ahead. I'm not suggesting that you should stop playing as an MM. However, it doesn't change the fact that heroes still perform MM better than most players.
Same as how AI interrupters are like better than 90% of the interrupters out there. But I don't see all the Mesmers and Rangers complaining or not playing their toons.
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Apr 15, 2009, 11:47 PM // 23:47
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#20
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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It's going off-topic, but I'm told the Order of Undeath build is one that can be run better by a competant player than a hero... and which can also be more effective than the builds heros use.
And to be frank, I must admit that with hero mesmers and rangers around, I've developed a tendency to let them handle the reactive interrupts and bringing more proactive disruption myself (although typically with at least one reactive interrupt on my own bar for when there's a Meteor Shower or something being cast and the AI has apparently already blown its interrupt stack).
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